
By Dani Nordin
Are you a solo internet dressmaker or a part of a small crew itching to construct attention-grabbing initiatives with Drupal? This hands-on publication presents the instruments and methods to get you going. Award-winning clothier Dani Nordin courses you thru web site making plans, teaches you the way to create reliable, user-centered layout for the Drupal framework, and indicates you methods for utilizing actual, honest-to-goodness, developer Ninja Magick. if you are acquainted with HTML and CSS, yet suffering from Drupal's studying curve, this is often the publication you have been searching for.
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Extra info for Drupal for Designers: The Context You Need Without the Jargon You Don't
Sample text
You’re bridging the gap between a business, its customers, and the development team, and that sometimes can be a very big bridge. Dani: What have been the biggest challenges for you in bringing UX to your team? Amy: Educating people on user experience, and helping them understand what goes into that role. You’re not just concerned with what this page says; it’s how you’re saying it and how that’s reflected elsewhere in the site. It’s how that user is going to go from here to here to here, and what they’re going to expect when they click something.
Figure 2-1 shows the entire set. bmml file). gs contains Balsamiq mockup elements for 12-, 16-, and 24-column layouts. Fireworks5 Many designers prefer to use Photoshop or Illustrator to mock up screen layouts. Although both of these can be very useful (I used Illustrator for years before switching to Fireworks), Fireworks has both of them beat, for a few key reasons: Ability to share layers among pages A key component of the multiple-pages feature of Fireworks is the ability to share layers (think Photoshop or Illustrator Layers) among several pages in your file.
Numbers can be useful for segmenting markets and planning a campaign; good user experience requires balancing quantitative measurements with observing real people, and seeing beyond statistics. • A set of design principles that balances the needs of a business with the needs of its customers in a way that encourages a positive experience for everyone involved. • An activity that every member of the project team—from the official UX designer to project stakeholders—is responsible for, and that is best achieved by working collectively toward a common goal.