By Michael Anderson, David Cameron, John Carroll
This paintings bargains an cutting edge perception into the numerous distinctive ways that drama instructing could be built-in with electronic gaming expertise which will make the coed studying event person who is actually memorable. "Teaching Drama with electronic expertise" explores the speedily evolving intersections among drama, electronic gaming, know-how and educating. It records the praxis (practice and learn) that move past anecdotal dialogue of ways and layout. The members expl. Read more...
content material: strength to truth : drama, expertise, and schooling / David Cameron and Michael Anderson --
while worlds collude : exploring the connection among the particular, the dramatic and the digital / Julie Dunn and John O'Toole --
Lip sync : performative placebos within the electronic age / Paul Sutton --
Mashup : electronic media and drama conventions / David Cameron --
Open the loop / Peter O'Connor --
perspective : linking utilized drama and electronic video games / John Carroll --
Audio drama and museums : casual studying, drama and expertise / Anna Farthing --
electronic storytelling and drama : language, photograph, and empathy / Kirsty McGeoch and John Hughes --
"A web publication says i'm here!" : encouraging mirrored image on functionality making and drama perform via blogs / Jo Raphael --
Interactive drama utilizing cyberspaces / Sue Davis --
electronic theatre and on-line narrative / Rebecca Wotzko and John Carroll --
input the matrix : the connection among drama and movie / Miranda Jefferson and Michael Anderson --
moment life/simulation : on-line websites for generative play / Kim Flintoff.
Read or Download Drama Education with Digital Technology (Education And Digital Technology) PDF
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Extra resources for Drama Education with Digital Technology (Education And Digital Technology)
Dordrecht: Kluwer Academic Publishers, pp. 1–18. Heppell, S. net/weblog/stephen/. , Horst, H. , Lange, P. , Pascoe, C. J. and Robinson, L. (2008), Living and Learning with New Media: Summary of Findings from the Digital Youth Project, The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning. Jenkins, H. (2006), Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. Chicago: MacArthur Foundation. Kennedy, G. , Judd, T. , Gray, K.
Prensky, M. (2001), ‘Digital natives, Digital immigrants’, On the Horizon, 9 (5). — (2009), ‘H. info/index. view=article&id=705. Shaffer, D. W. and Gee, J. P. (2005), Before Every Child is Left Behind: How Epistemic Games Can Solve the Coming Crisis in Education, Wisconsin Center for Education Research. Star, S. and Griesemer, J. (1989), Institutional ecology, ‘translations’ and boundary objects: amateurs and professionals in Berkeley’s Museum of Vertebrate Zoology, 1907–1939, Social Studies of Science, 19(3), 387–420.
Info/index. view=article&id=705. Shaffer, D. W. and Gee, J. P. (2005), Before Every Child is Left Behind: How Epistemic Games Can Solve the Coming Crisis in Education, Wisconsin Center for Education Research. Star, S. and Griesemer, J. (1989), Institutional ecology, ‘translations’ and boundary objects: amateurs and professionals in Berkeley’s Museum of Vertebrate Zoology, 1907–1939, Social Studies of Science, 19(3), 387–420. Chapter 2 When worlds collude: exploring the relationship between the actual, the dramatic and the virtual Julie Dunn and John O’Toole This chapter is about role-play, in the very different contexts of computer games and virtual worlds; and real-life drama work in the classroom.