By Mark B. N. Hansen
Our bodies in Code explores how bodies event and adapt to electronic environments. Cyberculture theorists have tended to miss organic fact whilst speaking approximately digital fact, and Mark B. N. Hansen's publication exhibits what they have been lacking. our on-line world is anchored within the physique, he argues, and it is the body--not high-tech computing device graphics--that permits an individual to believe like they're particularly "moving" via digital truth. after all those digital studies also are profoundly affecting our very figuring out of what it ability to dwell as embodied beings. Hansen attracts upon contemporary paintings in visible tradition, cognitive technology, and new media reviews, in addition to examples of special effects, web pages, and new media paintings, to teach how bodies are in many ways already turning into digital.
Read Online or Download Bodies in Code: Interfaces with Digital Media PDF
Best human-computer interaction books
Task Models and Diagrams for Users Interface Design: 5th International Workshop, TAMODIA 2006, Hasselt, Belgium, October 23-24, 2006, Revised Papers (Lecture ... / Programming and Software Engineering)
This booklet constitutes the completely refereed post-proceedings of the fifth overseas Workshop on activity versions and Diagrams for consumer Interface layout, TAMODIA 2006, held in Hasselt, Belgium in October 2006. The 23 revised complete papers provided including 1 invited paper have been conscientiously reviewed and chosen from various submissions for inclusion within the e-book.
Present speech reputation platforms be afflicted by version of voice features among audio system as they're often in response to speaker autonomous speech types. as a way to unravel this factor, version tools were constructed in lots of state of the art structures. even if, info obtained over the years continues to be misplaced every time one other speaker intermittentlyuses the popularity approach.
This ebook constitutes the refereed court cases of the twenty first overseas Symposium on Methodologies for clever platforms, ISMIS 2014, held in Roskilde, Denmark, in June 2014. The sixty one revised complete papers have been conscientiously reviewed and chosen from 111 submissions. The papers are geared up in topical sections on complicated networks and information flow mining; facts mining equipment; clever platforms purposes; wisdom illustration in databases and structures; textual information research and mining; particular consultation: demanding situations in textual content mining and semantic info retrieval; distinctive consultation: warehousing and OLAPing complicated, spatial and spatio-temporal info; ISMIS posters.
This ebook presents a huge and accomplished assessment of the present technical methods within the quarter of silent speech interfaces (SSI), either in conception and in software. every one procedure is defined within the context of the human speech construction strategy, permitting the reader to obviously comprehend the rules at the back of SSI usually and throughout diversified equipment.
- Human and Robot Hands: Sensorimotor Synergies to Bridge the Gap Between Neuroscience and Robotics (Springer Series on Touch and Haptic Systems)
- Human Computer Interaction
- Human factors methods : a practical guide for engineering and design
- Where the Action Is: The Foundations of Embodied Interaction
- Personal, Portable, Pedestrian: Mobile Phones in Japanese Life
- Tactile Display for Virtual 3D Shape Rendering (SpringerBriefs in Applied Sciences and Technology)
Additional info for Bodies in Code: Interfaces with Digital Media
This is because digital technologies: 1. Expand the scope of bodily (motor) activity; and thereby 2. Markedly broaden the domain of the prepersonal, the organ‑ ism–environment coupling operated by our nonconscious, deep embodiment; and thus 3. Create a rich, anonymous “medium” for our enactive cobelonging or “being-with” one another; which thereby 4. Transforms the agency of collective existence (of individual and collective individuation, to use French philosopher of technol‑ ogy Gilbert Simondon’s terminology) from a self-enclosed and primarily cognitive operation to an essentially open, only pro‑ visionally bounded, and fundamentally motor, participation.
Lodged in the “body as mediator of the world,” habit comprises a “rearrangement and renewal of the corporeal schema,” the “motor grasping of a motor sig‑ nificance” (145/142/143). Importantly, what happens in such schematic rearrangement is a passage between the body proper and the world of things, an increase in power and scope of the body’s coupling to (and indifferentiation from) the environment. This is what Gil means when he speaks of the body “turning onto” things: at stake is a “transplan‑ tation” of the body into things and an “incorporation” of things into body that, with each new habit and thus each new prosthesis, leaves the boundary between them that much less discrete.
Embodied enaction is, quite literally, the agent through which technics has an impact on life and the lifeworld. If Krueger’s entire career seems dedicated to exposing nothing more or less than this primacy of embodied enaction, the latter—as he points out—ushers in an important, and enabling, margin of indetermina‑ tion: “The logical consequence of this thought process [yielding the conception of the ultimate interface] was the concept of an artificial reality in which the laws of cause and effect were designed to facilitate the functions that interested the user” (148).